![]() ![]() It’s just not something I’ve seen done with XCOM-like combat before. But the way Mutant seamlessly switches between turn-based and real time before and after fights was exciting every time I saw it happen. There are special abilities to use, different weapons or items to try, a bunch of different and deadly enemies to fight, and, of course, a whole lot of hit percentage chances waiting to break your heart. ![]() Just as you’d expect, it’s grid-based with every unit getting to move and shoot once per turn. Once you do, Mutant goes from real-time to full-on XCOM-style turn-based combat. ![]()
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